What does ???? (Уmudan tensaiФ) mean (and why is it there)?
What does ?? (Tensai) mean in Japanese? ??. English Translation. genius. More meanings for ?? (Tensai) genius noun. ??, ??, ??, ??, ??. WordSense Dictionary: tensai - meaning, definition. Info. WordSense - English dictionary containing information about the meaning, the spelling and rkslogadoboj.com answer the question: How do you spell tensai??/5(2).
As such, mudan tensai is a phrase that means copying, reproducing, or taking a copyrighted work to post or upload with no permission from the person who originally created the work.
It is also one of the small ways a niji sousaku transformative works artists can exercise authority over what they have drawn and written. The idea of not knowing where their doujinshi can go or have gone when uploaded to the internet can be mdan, considering that certain series have stringent rules when it comes to transformative works and how they are distributed. As the ease in transferring and sharing over the what is a dorsal horn grows over time and the internet usage grows by the late s, it also became easier to find manga and doujinshi scans on hosting and aggregator websites in Japan and English-speaking parts of the internet temsai.
Outside of Japan, the scope of manga translations and its distributions also changed quite rapidly until scanlations became what we know today. However, more than that, it is mostly also an effort by creators to protect their authority over their works and their livelihood in most cases.
While some might argue that doujinshi can be a gray area of copyright infringement itself, copying or uploading any work by an artist or writer to another platform is unethical and can also hurt the artists and writers. Even if they eng,ish with good intentions, scanlations and distributing them on multiple platforms on the internet do precisely this.
For ichiji sousaku writers, it also means taking away their income most of the time. This is the main reason why manga artists have been speaking up against scanlations and manga aggregator websites. Determined to connect fans around twnsai world with English-translated BL legally and conveniently, futekiya empowers readers to support creators and the tenwai industry.
To subscribe, please go to read. More information is in our guide. Mudan Tensai: Modern Usage While some might argue that doujinshi can be a gray area of copyright infringement itself, man or uploading any work by an artist tesnai writer to another platform is unethical and can also hurt engllish artists and writers. Idling Chair October 9, 3 minutes read.
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What does ?? (Tensei) mean in Japanese? ??. English Translation. nature. More meanings for ?? (Tensei) nature noun. ??, ??, ?, ??, ?. innate disposition noun. Oct 09, †Ј The word УtensaiФ in this phrase refers explicitly to the act of copying, reproducing, or taking someoneТs copyrighted work to publish or upload to another platform. As such, mudan tensai is a phrase that means copying, reproducing, or taking a copyrighted work to post or upload with no permission from the person who originally created the work. Apr 20, †Ј It could also mean reincarnation. User Info: slmcknett. slmcknett 8 years ago #3. Tensei means different things depending on the Kanji used. Edo Tensei = Impure World Reincarnation. Muki Tensei = Inorganic Reincarnation. Fushi Tensei = Undead Reincarnation. Kisho .
Primarily developed and published by Atlus , and currently owned by Atlus and Sega , after acquisition , the franchise consists of multiple subseries and covers multiple role-playing genres including tactical role-playing , action role-playing , and massively multiplayer online role-playing.
The first two titles in the series were published by Namco now Bandai Namco , but have been almost always published by Atlus in Japan and North America since the release of Shin Megami Tensei. For Europe, Atlus publishes the games through third-party companies.
The series was originally based on Digital Devil Story , a science fiction novel series by Aya Nishitani. The series takes its name from the first book's subtitle. Most Megami Tensei titles are stand-alone entries with their own stories and characters. Recurring elements include plot themes, a story shaped by the player's choices, and the ability to fight using and often recruit creatures demons, Personas to aid the player in battle.
Elements of philosophy, religion, occultism, and science fiction have all been incorporated into the series at different times. While not maintaining as high a profile as series such as Final Fantasy and Dragon Quest , it is highly popular in Japan and maintains a strong following in the West, finding critical and commercial success. The series has become well known for its artistic direction, challenging gameplay, and music, but raised controversy over its mature content, dark themes, and use of Christian religious imagery.
Additional media include manga adaptations, anime films, and television series. In Japan, some games in the series do not use the " Megami Tensei " title, such as the Persona sub-series.
However, English localizations have used the " Shin Megami Tensei " moniker since the release of Shin Megami Tensei: Nocturne in , with the exception of more recent Persona games. Most of the early games in the series were not localized due to them being on Nintendo platforms, which had strict guidelines about religious subjects and topics in the West at the time. The Megami Tensei games, and the later Shin Megami Tensei titles form the core of the series, while other subseries such as Persona and Devil Summoner are spin-offs marketed as part of the franchise.
There are also stand-alone spin-off titles. In addition to the main series, three Shin Megami Tensei spin-off games exist. The first is Shin Megami Tensei If The online version was delayed and eventually cancelled as the developers could not manage the required online capacities using Xbox Live.
Persona is the largest and most popular spin-off from the Megami Tensei series. Aside from Persona , there are other spin-off series covering multiple genres.
After the release of Shin Megami Tensei II , Atlus began focusing work on building spin-offs and subseries that would form part of the Megami Tensei franchise. King Abaddon. Shortly after Nocturne ' s release, a duology titled Digital Devil Saga Digital Devil Saga: Avatar Tuner in Japan was created based around similar systems to Nocturne , and was also intended as a more accessible gaming experience.
Several titles in the franchise have received anime and manga adaptations: Persona 3 received both a four-part theatrical adaptation 1 Spring of Birth , 2 Midsummer Knight's Dream , 3 Falling Down , 4 Winter of Rebirth ,     and a spin-off series titled Persona: Trinity Soul.
Despite most games in the series taking place in different continuities, they do share certain elements. One of its defining traits is it being set in a contemporary urban environment, specifically modern-day Tokyo. Post-apocalyptic elements are a recurring feature in settings and narratives.
Shin Megami Tensei II is one of the notable early exceptions to the series' common setting, as it is set in a science fiction-styled future despite still including fantasy elements.
The series title translates as "Reincarnaton of the Goddess": this has carried over into the current Shin Megami Tensei series, which has been officially translated as "True Goddess Metempsychosis". The word " Metempsychosis " refers to the cycle of reincarnation that ties into many Megami Tensei stories.
The reborn goddess of the title has multiple meanings: it refers to a female character in each game that could be interpreted as the goddess, and is also representative of the drastic changes a location undergoes during a game.
Originating in Japan, the abbreviation has become a common term for the series among its fans. The gameplay in the series has become notable for its high difficulty, along with several mechanics that have endured between games. The Press Turn System is a turn-based battle mechanic governing both the player party and enemies, where either party are rewarded an extra turn for striking an enemy's weakness.
The layout of the first two Megami Tensei games were noticeably different from later games: Megami Tensei used a 3D first-person perspective, while Megami Tensei II used a combination of first-person 3D displays for battle and top-down 2D displays for navigation. The change was suggested by staff members who did not want players getting lost in a large 3D environment. This was done due to a condition similar to car sickness called "3D sickness" with first person shooters in Japan at the time: the developers wanted something for players to focus on.
Each title focuses on the extraordinary invading the ordinary world, though the two main Megami Tensei series focus on different things: Shin Megami Tensei focuses more on the main protagonist gaining the power needed to survive in a world ruled over by tyrannical deities, while Persona focuses on interpersonal relationships and the psychology of a group of people. The stories of the core Shin Megami Tensei titles frequently include fighting against a tyrannical God.
For Nocturne , all the characters were roughly aligned with "Chaos", which was done both to bring variety to the series and allow the development team more creative freedom. The Megami Tensei series began life as a media expansion of the Digital Devil Story series, a set of science-fantasy novels written by Aya Nishitani during the s. Although they wanted to incorporate as much of the original story as possible, the limited capabilities of the Famicom made this goal nearly impossible.
His final work for the series was the first Devil Summoner. He later became well known for his work on the Persona titles. He was also responsible for suggesting many of the game's darker features, defining the series' eventual identity. Many of Kaneko's demon designs were influenced by both creatures and deities from world mythology, and monsters from popular culture like Godzilla.
He starts his artwork with pencil, and then scans them onto a computer so other artists can work on them digitally. Soejima's first work for the series was as part of the digital coloring team for the first Devil Summoner. He later had minor roles in artwork and character design in the first Persona and Soul Hackers. He later did the secondary characters for the Persona 2 duology, and was also part of the team checking over the PlayStation ports of the first three Shin Megami Tensei games, as well as minor work on Nocturne.
Other designers have also worked on the series. For Nine , the developers wanted to have a new style to suit the game's original vision, so the characters were designed by animator Yasuomi Umetsu. Inspired in his work by Kaneko's designs, he created the main characters' clothing to be a blend of Japanese and western fashions while incorporating design elements from the Star Wars series.
Some monsters in the second Devil Survivor were designed by manga artist Mohiro Kitoh. For a long time, the Megami Tensei franchise was not exported to western territories despite there being a recognized market. The original reasons were the heavy religious themes and symbols used, which were considered taboo in western game markets, and Nintendo's strict content guidelines for overseas releases.
The first Persona 2 title, Innocent Sin , needed to be passed over due to shortage of manpower and the fact that development was focused on the second title, Eternal Punishment. Nocturne was the first release in the Shin Megami Tensei series to be released overseas. Despite many of the original games not bearing the moniker, it ultimately worked in Atlus' favor as, regardless of title differences, the games chosen for localization were all part of the larger Megami Tensei franchise, and using the core Shin Megami Tensei moniker kept all the titles under a single banner.
Prior to its popularity in the west, the game was a major franchise in Japan, having sold over four million copies by In addition, the Persona sub-series has sold 9. Japanese website 4Gamer. Thor Jensen cited the first Megami Tensei game as the first successful use of cyberpunk aesthetics in video games, saying that the series' mix of science fiction elements and the occult "create a truly unique fictional cyberpunk world". The editor also added that Strange Journey followed a similar system, calling it a "science-fiction makeover" of the series.
Kurt Kalata wrote: "[They] may not be big sellers, but they've garnered underground success and attracted thousands of obsessed fans. Alongside its critical acclaim, the series has garnered controversy both in Japan and overseas. The original release of Persona caused concern due to the title's religious implications. From Wikipedia, the free encyclopedia. This article is about the Megami Tensei franchise. For the video game, see Shin Megami Tensei video game.
Japanese media franchise. Main article: List of Megami Tensei video games. Main article: Persona series. Main article: List of Megami Tensei media. Archived from the original on Retrieved DoubleJump Publishing.
ISBN Technology Tell. Micro Magazine Inc. Nintendo Life. Famitsu in Japanese. Enterbrain : 14Ч SFC in Japanese. Steam Community.
Game Informer. Shigenori Soejima Art Works Udon Entertainment. Hardcore Gaming Archived from the original on March 17, Anime News Network. Asahi Sonorama. Nintendo Power. Future US : 70Ч Metropolis Media 39 Vol 4, Issue 3 : ISSN The Escapist. Retrieved 19 October
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